Cate Archer Game Character Walkthrough

This is the original 3D Character Workshop that started it all! The lessons are delivered in a short, easy-to-understand format. 

Shane walks you through the entire character from start to final in-game character including blockout-to-high-resolution sculpting in ZBrush, retopology and UVs in 3D Coat, and map baking with rendering in Marmoset Toolbag. 

What you'll get:

  • ZBrush Fundamentals
  • Character Design
  • Character Blockout
  • Refining
  • Head and Hair
  • Posing
  • Game Character
  • 3D Printing 

 Original Concept by Joshua Black

Cate Archer Game Character

  1. Getting Started

    2 lessons
    1. Course Intro
    2. Setting up Zbrush
  2. Zbrush Fundamentals

    12 lessons
    1. File Handling
    2. Spotlight
    3. Geometry
    4. Polygroups
    5. Visibility
    6. Masking
    7. Transpose Tool
    8. The Gizmo
    9. Mesh States
    10. Creasing
    11. Zbrush Folders: Model Organization
    12. Live Boolean
  3. Character Design

    8 lessons
    1. Character Design Introduction
    2. Shape Language
    3. Rhythm and Flow
    4. Silhouette
    5. Straights Against Curves
    6. Variety and Interest
    7. Simplification and Exaggeration
    8. Proportions
  4. Blockout

    4 lessons
    1. Character Block-Out
    2. Character Block-Out Example Timelapse
    3. Choosing a Character Concept
    4. Character Block-Out Example Walkthrough
  5. Refining

    10 lessons
    1. The ZRemesher Pipeline Option (NEW)
    2. Dynamesh
    3. Character Surface Detailing
    4. Clean and Polished
    5. Polypaint and Materials
    6. Costuming
    7. Costuming Time Lapse
    8. Cloth Wrinkles
    9. Building Props with ZModeler
    10. ZModeler Time lapse
  6. Detailing the Head and Hair

    5 lessons
    1. Creating Hair
    2. Hair Time Lapse
    3. Makkon Hair Brush Demo
    4. Detailing the Face
    5. Face Detailing Time Lapse
  7. Character Posing

    3 lessons
    1. Prep for Posing
    2. Character Posing Time Lapse
    3. Real Time Character Posing
  8. Rendering

    1 lesson
    1. Rendering in Keyshot
  9. Game Character

    9 lessons
    1. Retopology for Deformation
    2. Face Retopology Time Lapse
    3. Hair Retopology Time Lapse
    4. Body Retopology Timelapse
    5. Creating the Teeth and Tongue
    6. Character UV Walkthrough
    7. UVing the Gun
    8. Baking Maps
    9. Creating Your Final Game Asset
  10. 3d Printing

    3 lessons
    1. Prep for 3D Printing - Part 1
    2. Prep for 3D Printing - Part 2
    3. Checking Your Mesh for Print Errors
  11. Student Provided Tutorials

    16 lessons
    1. Rendering Inside of ZBrush by Federico (from Illumination Entertainment)
    2. Joao Sousa's Stylized Hair Method
    3. Rendering Clean Polypaint in KeyShot by: Scott Briscoe
    4. ZBrush Set Views Tutorial by: Scott Briscoe
    5. Ashrafil Mobin's MAg Hair Brush Tutorial
    6. Winston Eken: Controlling ZRemesher Shrinkage
    7. Creating a Clean Super Hero Mask by: Joao Sousa
    8. ZBrush to Marvelous Designer by: Shon Burke
    9. Using ZSpheres in Blockouts by: Lorenzo Procentese
    10. Lighting Setup Tips by: Tim Steer
    11. Setting Up a Reference in ZBrush by: Philly Style
    12. 3D Coat UV Fix by: Shon Burke
    13. Stephen Clark's Lighting Setup
    14. Adjusting UV's Inside of 3D Coat by: Shon Burke
    15. Understanding Normal Maps (from Polycount)
    16. Advanced UVs in 3D Coat by Shon Burke