Sir Loin of Beef
Follow along as I sculpt Sir Loin of Beef, a full stylized character project created from start to finish in ZBrush.
This course walks through the entire process of building a polished stylized character, from the early blockout all the way through sculpting, refinement, color, materials, texturing, and presentation. You’ll see how I approach proportion, appeal, silhouette, costume pieces, posing, and all the little decisions that help a character feel designed instead of just detailed.
You’ll also get a look at the texturing process in Substance Painter with guest instructor Brendon Isaiah Bengtson, who walks through how to bring the character to life with materials, color, and surface treatment.
This is a great fit if you want to see a full character come together over time, with the kind of problem-solving, adjustments, and refinements that happen in a real sculpting workflow.
You’ll learn how to:
- Start a character with a strong blockout
- Build appealing stylized proportions
- Sculpt armor, cloth, hair, and accessories
- Refine forms without overworking the model
- Texture the character in Substance Painter
- Think through pose, silhouette, and character appeal
- Add color, materials, and presentation passes
- Take a character from rough idea to finished render
Perfect for artists who want a deeper look at the full stylized character creation process, from sculpt to textured final presentation.
Sir Loin Game Character
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Sir Loin of Beef
34 lessons-
Initial Blockout
- Sir Loin of Beef - Part 1 - Initial Blockout
- Sir Loin of Beef - Part 2 - Refining The Blockout
- Sir Loin of Beef - Part 3 - Detailing The Face
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Clothing and Armour
- Sir Loin of Beef - Part 4 - Adding Clothing
- Sir Loin of Beef - Part 5 - Clothing Continued
- Sir Loin of Beef - Part 6 - More Clothing
- Sir Loin of Beef - Part 7 - More Clothing Layers
- Sir Loin of Beef - Part 8 - Adding Armour
- Sir Loin of Beef - Part 9 - Refining The Armour
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Creating Accessories
- Sir Loin of Beef - Part 10 - Creating The Accessories
- Sir Loin of Beef - Part 11 - Refining The Accessories
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Detailing
- Sir Loin of Beef - Part 12 - Polypaint
- Sir Loin of Beef - Part 13 - Adding Details
- Sir Loin of Beef - Part 14 - Refining The Details
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Retopology
- Sir Loin of Beef - Part 15 - Preparing For Retopology
- Sir Loin of Beef - Part 16 - Beginning Retopology
- Sir Loin of Beef - Part 17 - Continuing The Retopology
- Sir Loin of Beef - Part 18 - Hand Retopology
- Sir Loin of Beef - Part 19 - Armour Retopology
- Sir Loin of Beef - Part 20 - Re-Retopology
- Sir Loin of Beef - Part 21 - Face Retopology
- Sir Loin of Beef - Part 22 - Hair Retopology
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UV's
- Sir Loin of Beef - Part 23 - UVs
- Sir Loin of Beef - Part 24 - Clean up Session
- Sir Loin of Beef - Part 25 - Revisions and UV's
- Sir Loin of Beef - Part 26 - UV Layout
- Sir Loin of Beef - Part 27 - Finishing The UV Layout
- Sir Loin of Beef - Part 28 - Tweaking the UV Layout
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Baking Maps
- Sir Loin of Beef - Part 29 - Preparing For Map Baking
- Sir Loin of Beef - Part 30 - Baking Maps
- Sir Loin of Beef - Part 31 - Baking Maps continued
- Sir Loin of Beef - Part 32 - Normal Maps
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Substance Painter
- Sir Loin of Beef - Part 33 - Finalzing the Model For Texturing
- Sir Loin of Beef - Part 34 - Final Texturing in Substance Painter
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