This time the subject was to "Sculpt anything from the hands and minds of Greg Baldwin and Dave Guertin of Creaturebox!"
What is Creaturebox?
Here is a blurb from their about page:
As a kid, I had at my disposal a workshop littered with every imaginable tool anyone could want. I spent hours inventing obedient robots, fashioning armor and careening down hills in my latest go-kart. While I may not be in a basement tinkering away anymore, I find myself still wandering in that world; experimenting with new ideas and concepts looking to take on the next great saga.
Here's what they had to say about the challenge and who they chose as the winners!
At CreatureBox headquarters we've been blown away by the submissions. From dastardly villains to intrepid heroes, to galactic monstrosities; you've all wielded some beautiful polygonal power. We knew immediately judging wasn't going to be easy--which included some lively debate. But we survived the rumble and present to you…the top 4.
Who doesn't love dinosaurs? Especially those riding speeder bikes. This was a tough sculpt and we applaud Alex for jumping head first into not only a creature but props and environment material as well.
Angelo really nailed a wonderful balance of form and frequency while maintaining clarity of color palette. The sculpt is fun for the eyes…all 18 of them.
It's not an easy task to sell floating appendages believably. Yet Mike sold the madness from top to bottom. The velvety skin, paired with the delightful jade tendrils proved to us we're not that crazy. Or are we?
From sculpt, to palette, to charm, Corinne presented a fully realized world that we wanted to explore further. The fantastic balance of detail and carefully observed use of color brought so much life to…..death?
Thanks again everyone for contributing. And remember, if you're making the time to sit down and create, you're winning in our book. Keep it up.
All the best,
Greg and Dave
Thank you so much, Greg and Dave, for taking time out of your busy schedules to judge these wonderful pieces! I know it was no small feat. We had 48 entries! The most we've had to date. Also, thank you for providing a seemingly endless amount of incredibly inspirational art to sculpt from.
Here are the entries in alphabetical (first name) order:
Great attention to the major silhouette as well as the interior forms. Your use of strong sculptural planes really stays true to the original design. Keep details like the teeth, rope and other smaller elements at the same level as the other more resolved areas and the sculpt will have a more cohesive result. Great job!
Adrián Yann Pujol García:
Wonderful expression! Great job hitting the major silhouette shapes as well as capturing the creature's unique gesture. For the teeth, they are lacking confident internal planes and the fin feels too thick in the webbed areas where it should be almost paper thin. Great presentation and really fun sculpt!
4th Place - Alex Pusch:
Excellent job nailing those major silhouette forms as well as the gesture. The attention to detail on the tech bits as well as adding the decals is a great touch. The wrinkles on the sides feel more carved in rather than layered the way organic wrinkles might work. Really fun to see this guy come to life. Great Job!
Great technique on the 2D style inner linework, that’s a really fun look. The extra attention to the painted details is really amazing. The interpretation of the face doesn't appear to hold up in the round, these forms are often a tough challenge, but can help bring designs to life. Great work!
Really fun take on this design. The sculpt really captures the personality of the original concept. Pay close attention to the anatomical structures as they can add believability to an otherwise absurd design. Great job!
3rd Place - Angelo Hearn:
Really wonderful sculpt. The way the anatomy and inner details are handled is really nicely handled. The strong plane changes on the wrinkles is particularly nice. The wrinkles are confident and planar, but it'd be nice to see them wrap around the forms more to show additional volume. Great work!
This is a really fun take on the creature. The overall silhouette is really nicely sculpted. The attention to how the secondary forms are clustered is excellent. The wrinkles are feeling a bit soft and non-descript. A slightly more confident and planar pass on them would help a lot. Nice job!
Excellent job bringing this guy to life. Your attention to detail is wonderful. The balance between major and minor forms has created a very successful silhouette. The smaller struts on his arms and legs could use a bit of flaring and subtle arcing to bring additional life. Great Job!
Antonio Aponte 2:
This is a really fun take on the character. The surfacing and presentation are very true to the original concept. Even though the concept lacks definition on the underbelly and tail, I think a small amount of detailing would go a long way to round out this sculpt. Great work!
Wonderful interpretation on this character. Seeing the material contrast between the hair, metals and fabrics is excellent. The patterning on the fabric is a bit generic. Also the intersection where the neck meets the suit's collar could be finessed further to answer how that might actually work. Great sculpt!
This is a really fun interpretation of the original design. The attention to the secondary detail is excellent. The overall forms feel a bit soft and lack strong planes that if added would really push this sculpt to the next level. Great work!
Carlos Lee 2:
Excellent job hitting the major silhouette on this design. The expression you achieved is spot on. Pay close attention to making the subtle anatomy feel more believable to help sell that this character could come to life. Wonderful!
This is a really fun take on this design. The sculpt on the hair, face and body is excellent. The forms feel a bit simplified and stiff overall, but a focused secondary pass along with some smaller details would go a long way. Great work!
Wow! This is a great rendition of this character. The attention to detail is exceptional. The wrinkle forms feel a bit melty, focusing on how the flesh lays over top of itself as gravity takes hold will add a lot of believability to the sculpt. Really wonderful!
1st Place - Corinne Cook:
What a beautiful take on this design. The attention to both form and color is excellent. The balance between subtle and aggressive forms is very nicely observed. The base of the sweatshirt could have a bit more arc and detail to balance against the larger forms. Great work!
This is a really fun take on this creature. The structure you were able to achieve in the eyes and mouth are excellent. Pay attention to how wrinkles lay over themselves to create a layered structure rather than just individual extrusions. Great Job!
Great gesture! The balance between hard surface and soft surface really brings a lot of interest to this sculpt. Adding areas of more resolved details in the mechanical portions and in the surfaces of the leather would really add a strong balance to the sculpt. Nice work!
Excellent job capturing the expression! The sculpt of the major silhouette is very well observed. The internal details feel a bit melty. A second pass to isolate planes and add layering to the wrinkles could add a lot to the believability of the character. Excellent work!
This is a wonderful take on this design. It's definitely a very difficult structure to translate into 3D. On the horse, the forms are a bit soft. Adding a plane edge on the wrinkles, mouth-shapes and nostrils would contrast nicely against the larger smoother forms. Awesome piece!
Great job capturing the gesture of the character. The structures, in general, are nicely observed but could benefit from some variance between the softer forms and the more aggressive forms like the shells of the arms and legs to add visual interest. Very fun!
The overall forms and structure are excellent! The silhouette is really strong. The inner details seem a bit melty and are obscured by some of the material properties. Simple is always best. Great work!
Really adorable. This is a very tough design to keep from becoming too grotesque and the sculpt works very well. Many of the wrinkles could use a secondary pass to make them feel more deliberate and resolved. Really wonderful!
The material contrast is really fun, the rope is particularly nicely executed. The details of the anatomy around areas like the toenails, knees and eyes could be pushed a little further to help ground the stylized forms to add a sense of believability. Great job!
Great attention to the turns of the trunk, the balance between soft curves and abrupt arcs works well. The volume in the body and feet could be increased to add the weight and give a stronger sense of balanced proportion. Excellent work!
Wonderful use of materials. The large smoother forms contrasted against the heavily detailed interior is really successful. Adding some more believable secondary planes along with detailing the internal organs and bones will help push that contrast even further. Amazing!
Great job capturing the mood and personality of this character. The layered flesh on the forearms could benefit from more overlap to add nice areas of interest. Great job!
Excellent presentation! The attention to hitting the pose and silhouette is impressive. The internal anatomy feels a bit soft and could use some stronger plane changes to balance the larger smooth areas. Very fun!
Jason M Hall:
Very fun interpretation and maintains the creepy qualities of this design very well. The secondary details are a bit too simplified to balance the simple forms. Adding more believability to the wrinkles and tooth would help push that contrast. Nice work!
Great job capturing the expression! The silhouette is very well observed. The internal secondary forms are feeling particularly melty and could use more planar transitions and layering in the wrinkles. This would help balance against the larger more simple areas of the design. Very fun!
Very charming character. The mood set in this piece works really well. Pushing the anatomy as well as the accouterments further by showing how the secondary forms would work would really help elevate this sculpt. Nice job.
Great to see such a simple design brought to life! The silhouette is excellent. The internal details could use stronger plane changes to sell the mechanical vibe. Also, adding emissive to the eyes and other lights would really sell the scariness of this design. Very cool!
Very impressive use of the toon rendering style to capture the illustrative feeling of this piece. The observation of scale and form is beautiful. Refining the anatomy where it can be more planar like the backs of the triceps and the strong line from the deltoid to the neck will really push it over the top. Great work!
Great Presentation. Really captures the theme of the character. The main forms are handled well and the subtlety to the gradients in the material is very nice. The anatomy and surface details are very soft and could be pushed further to help tell the story of what this character has been through. Nice work!
Wonderful! The posing and silhouette are very nicely sculpted. The mechanical pieces are very fun. The plane change on the tail is particularly well executed. Great Job!
2nd Place - Mike Black:
Very nicely executed. The sculpt really captures the personality of the creature. A bit more swell to where the compression of the feet meet the ground to show the weight of the character would be a nice addition. Excellent work!
The planes on the ears and the antlers are very nice! You captured the personality of the character nicely. Looking carefully at the anatomical areas like the legs and arms to add a sense of believability to the character would work well to push this sculpt further. Very fun!
Wonderful presentation. The plane changes on the knuckles and fingers are very nicely sculpted. The Shane Olson Page 19 pose is also very true to the concept. The simplification of the wrinkles and horns reduces the contrast between the grotesqueness of the character and its peaceful intentions. Reintroducing some of those details would push that contrast further. Nice work!
Nice job balancing the proportions of the large and small forms. The details in the hair, as well as the high frequency of the weathering on the arm, are a bit too busy. Calming those details for subtlety would allowing the larger forms to read as single shapes. Great job!
The attention to the color identity of this character works really well. The internal forms where things like the teeth and claws intersect the main forms could use more attention to help resolve how those forms work together. Very fun!
Nice job capturing the balance between large and small forms. The surface details and materials are on the simplified side. Using reference to look closer at how crustacean shells look and feel could inform a lot about how to handle those areas of this sculpt. Nice work!
Very nice take on this concept. The proportions are right on. The internal bone structures feel a bit thin Shane Olson Page 21 and simple overall. Adding more volume and secondary details to those forms will help balance the contrast between the busy inner details and the simple outer surface. Excellent work!
Excellent job capturing the personality of this character. The treatment of the major forms and inner details is very nice. Looking for areas along panel edges where wearing might occur would help add a sense of believability to the forms. Very well done!
This is a fun take on this design. The simplification of the forms works well for this presentation. Looking for areas to add stronger planes to the forms such as the shoes or strap so that shapes remain strong and confident will help push the sculpt even further. Nice job!
This sculpt really stayed true to the emotion the original piece was trying to evoke. The rhythm between large simple forms and small more compressed details works really well. The cracks in the horns could be more planar to help sell the hardness of the material. Awesome sculpt!
Very fun to see this character brought to life. The variety of materials is a nice addition to the concept. Overall the forms are a bit thin and almost primitive. Increasing the girth of the structure would help to reinforce the strength in the hands while contrasting the frail qualities of the body and legs. Also, the skull is a bit simple, adding some more anatomical structure to the form would work nicely. Great work.
This is a great sculpt. The construction looks believable and functional. Also, the planes on the sculpt of the face are very nicely realized. For some additional interest, considering embossing the ear emblem and introduce some designed bends to the wire flow. Amazing Sculpt.
Very nice. The plane changes on the lip and eyelids work really well. Adding subtle anatomical landmarks to things like the upper legs, knees and shoulder areas would add a bit of believability to the character. Wonderful.